Roblox lua remote function. When a client wants to use a remote function it will invoke the server with the remotefunctioninvokeserver function within a localscript. The server listens for this function to be invoked by binding a function to remotefunctiononserverinvoke using the assignment operator and not with an event within a script. To implement remote events you must create a remoteevent instance where both clients and the server can access it for instance replicatedstorage. In the explorer window click the button next to replicatedstorage and insert a remoteevent instance.
To use the new remoteevent instance with the following examples rename it remoteeventtest. The function used to do this is remotefunctioninvokeclient. The client listens for this function to be invoked by binding a function to remotefunctiononclientinvoke using the assignment operator and not with an event within a localscript. When the player client is invoked it will execute the bound function.
A remoteevent is designed to provide a one way message between the server and clients allowing scriptscripts to call code in localscriptlocalscripts and vice versathis message can be directed from one client to the server from the server to a particular client or from the server to all clients. In order for both the server and clients to utilize a remote event the remoteevent object. Invoking a client is very similar to invoking the server except in this case the invocation has to pass the player to invoke.